Straight from www.unknownworlds.com/ns2
For this update we wanted to talk about the Crag, the first of four different alien structures the alien commander will be able to build in NS2. It...
We are making good progress with physics, animation and networking bugs in the alpha and have many improvements and fixes in our new patch. Here's...
A few days ago we released the Natural Selection 2 alpha to the almost 16,000 players who pre-ordered the Special Edition. This is quite a rare event...
Important before playing: In order for you to play tonight, you'll need to redeem a Steam code that enables the Special Edition black armor and...
As you all know, we strongly value our ties to you, the community. When we released NS v1.0 after 18 months (games were easier back then!), in some...
For this update we'd like to show off the first of the alien structures, the Hydra. We've talked about it a few times in the twitter feed, but...
For today's update we would like to focus on "Tram", one of several maps currently in development. This full sized NS2 map will ship with the Alpha,...
We thought we'd take a moment to show you the updated version of one of the favorite weapons from NS1 (unless you were a Skulk...) - the Shotgun. ...
Hey everyone, I wanted to discuss damage types in NS2 briefly, and it's a bit much to discuss properly for tweet. Damage types are standard and...
This week we've got a few things to talk about. We've published a patch to the Engine Test and tools which will be available on Steam later...
This Friday we're releasing a patch to the Natural Selection 2 toolset and engine test. As we mentioned last week, this build includes a special...
Those of you that are diligent in checking for updates on our website may have noticed that we just released an update to our Lua debugger Decoda....
As we get close to the Natural Selection 2 alpha release, we're switching to distributing all of the updates to the tools and engine through Steam....
In the two weeks since the release of the engine test it's been super busy around here; this week we wanted to give you an update on what exactly...
We're catching our breath after the Engine Test release last Friday. We're very happy that it seemed to be well-received and that all of you are...
FAST DOWNLOAD FROM THE 187 SERVER Today is a big milestone for Unknown Worlds: we've just released the NS2 "Engine Test" to everyone that has...
As we announced a couple weeks ago, we are releasing our "Engine Test" tomorrow. We wanted to take a moment to let you know what exactly is going to...
We thought we'd take a moment at the beginning of this new month to give you all a sneak peek at the biggest and greatest feature in NS2. We now...
Hello everyone! This week we wanted to post an update on the status of the wide scale release of our engine test. If you missed the initial...
Last week we mentioned that we were attending the Game Developer's Conference here in San Francisco. A number of people commented that they'd like to...
Apologizes for the delay in getting this post up, the video encoder wasn't being very cooperative. This Friday we have the third part of the Spark...
Since our most recent screenshot had the new NS2 pistol in it we thought it would be appropriate to put together a blog showcasing the weapons that a...
We have confirmed with Valve that pre-orders will transfer properly to Steam! As you know, we have been funded largely by preorders although many of...
It's been a long time coming, but here's the fourth in our alien reveals...the Lerk! Concept
It's Friday and we have another weekly update for you. If absence truly makes the heart grow fonder, then this week's patch to the Spark tool set...
This week we've decided not to release a patch for the Spark toolset. While this may be a disappointment, rest assured that it means we spent 100% of...
This Friday we have another update to the Spark SDK for everyone who has pre-ordered Natural Selection 2. The Spark SDK is the package which includes...
Natural Selection 2 just won ModDB's Indie Game of the Year! There you'll see the first game footage of the skulk, marine, gorge, command station,...
We often get questions about the technology we're building for Natural Selection 2. With this in mind, I've written up the first of a several part...
Once again, this Friday we have another update to the Spark SDK for everyone who has pre-ordered Natural Selection 2. The Spark SDK is the package...
We've just published a new patch for the Spark SDK. The Spark SDK is the package which including the level editor, viewer, and model and texture...
It's our pleasure to announce the "Organic Indie Preorder Pack" (re-tweet)! For the next week only, you can pre-order both Overgrowth and Natural...
We've just published a new patch for the Spark SDK. The Spark SDK is the package which includes the level editor and other tools for Natural...
Happy Holidays! This week most of us are out of town or on vacation, so instead of an update to the Spark SDK, we're releasing a new section of our...
A small holiday treat for you! This was a timing test taken in our Cinematic Editor - the same tool we used to create the teaser. While no actual...
Three weeks ago we released the Spark Level Editor to everyone who pre-ordered Natural Selection 2. Our community has produced a lot of great stuff...
We've just published a new patch for the Spark SDK. The Spark SDK is the package which includes the level editor for Natural Selection 2, which we've...
Today we're releasing the Spark level editor to everyone who pre-ordered Natural Selection 2. This is a tool we've designed and built from the ground...
NS2 Pre-Alpha Spark Tools Download Hey folks! If you've pre-ordered NS2, you can now download the NS2 pre-alpha! This is not a playable...
Hey everyone! This Halloween marks the 7 years since the first public release of Natural Selection. Wow - that's longer than the average marriage....
Two weeks ago we we posted some screen shots of the new marines in Natural Selection 2. We were really happy to hear the overwhelmingly positive...
Thank you for subscribing to the NatSel media-packet network. The following article features a 95% match on your keywords "TSA," "Frontiersman," and...
We have our heads down around the office here, cranking away on some important deadlines, but we wanted to give you guys a little something while you...
From http://natural-selection.pl/viewtopic.php?t=2628
We decided we wanted to try motion-capturing the marine animations in NS2 because there are tons of them to make and because they are very...
As the third part in our alien "reveals", we give to you, the Gorge! The Gorge probably has the most character of any of the aliens and we knew we...
This is too much to write for a tweet so I thought I'd write a micro-blog update about modding in NS2 in response to this e-mail: "Would it be...
We continue our look at the revamped marine structures in NS2 with the new design for the Infantry Portal. The gameplay function will...
Just to switch things up a bit from the alien reveals, we wanted to show off some more of the revamped marine structures in the game. First up is...
As the second part in our alien "reveals", we give to you the Skulk! He's everyone's favorite wall-hugging murderer and he's looking more handsome...
Our environment artists have been cranking out both map specific and generic props. We wanted to post some images of these assets, and discuss a...
Being a small team with limited resources, and because we are essentially minimalists, we are always thinking of ways we can get more out of less. We...
Hey everyone! Last week IGN released the first of our 5 alien "reveals". Each one showcases an alien in NS2, including the new concept art, final...
Hey everyone, We've been so busy coding, Facebooking and Tweeting that we haven't posted here in awhile. Well it may not look any different,...
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